Austin Game Developers September 15-17, 2008 Austin Convention Center Austin TX


Austin GDC Game Writing
Susan O’Connor
Writing Track Chair

"The Future of Storytelling in Games"

Writing TrackBreakthroughs in technology have changed the way that stories are told in games. Stay ahead of the herd and toughen your writing chops with advice from leaders at Carbine Studios, Ground Zero Productions, Red Storm Entertainment and Ubisoft.


View the Writing Track's special Session
, here.
Learn more about Susan O'Connor and the rest of the Advisory Board.
View the call for submission guidelines, click here.
Don't Miss the Writer's Track Mixer
Monday, September 15th. 5:30-6:30pm
Outside Of Ballroom B, Austin Convention Center


The Writers Guild of America, West (WGAW) is proud to sponsor this years Writer’s Track mixer. The WGAW represents entertainment writers in the motion picture, broadcast, cable, new media, animation, and interactive industries. The WGAW’s Videogame Writes Caucus seeks to build a community of professional writers in within the WGAW to raise the writers’ status and to promote the professional and artistic interests of writers in the videogame industry. Both the union and caucus conduct numerous programs, seminars, and events on issues of interest to, and on behalf of, writers. For more information please visit www.wga.org


To view all Writing sessions, click here.

Keynote: Bruce Sterling presents...
"Computer Entertainment 35 Years From Today "


When Pong emerged 36 years ago, it broke the mold of computer entertainment. Imagine the kind of "computer entertainment" our grandchildren will be tackling in 35 years. What if some visitor from the future frankly told you what was going on -- your industry, in his own language, from the year 2043?

Join celebrated science fiction writer and futurist Bruce Sterling as he presents his vision of what the gaming landscape will be in 2043. Read more...


Writing Track : Featured Speakers
Tom Abernathy
Writer
Microsoft Game Studios
Chris Baker
Senior Editor
Wired Magazine
Bob Bates
Designer
Writer
Producer
Bobbates.com
Charles Bellfield
General Manager & Executive VP
3DV Systems
Randy Breen
Chief Product Officer
Emotiv Systems Inc.
Shana Merlin
Improv Teacher Improvisor
Merlin Works
James Portnow
Game Designer
Design Correspondent
Divide by Zero/Next-Gen
Patrick Redding
Game
Narrative Designer
Ubisoft Montreal
Stephen Brock Schafer
Chairman of Humanities/Social Sciences
Digipen Institute of Technology

Tim Willits
Co-owner & Creative Director
id Software

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Special Session - Writing Competition:

Austin GDC Game WritingAssembly Required: A Team Game Writing - ChallengeAustin GDC Game Writing
Bring your thinking caps for this one-hour, hands-on session that will put you in a competition to see who can deliver drama, subtext, consistent voice and a seamless player experience.

Learn more about this session here.


 
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