Austin Game Developers September 15-17, 2008 Austin Convention Center Austin TX

Online Track

The Online Track is "breaking down barriers!"


Austin GDC Online Track
Gordon Walton
Online Track Chair
Austin GDC Online Track
Corey Bridges
Online Track Chair

Build the next great game. We all want to do it. Players are demanding a more customizable, robust game experience and we have the big guns to give 'em what they want. How do we do it? By Breaking Down Barriers!

For three days this summer, great minds from Bioware, Cartoon Network, Disney, EA, NCSoft, Sony Online Entertainment and more, will come together to share their advice and experience. Are you game?

The Online track consists of four sub-tracks covering: Business & Marketing, Design, Social Networking & Community, and Technology & Services. If you can take the challenge, game on.


Learn more about Walton and Bridges and the rest of the Advisory Board.
View the call for submission guidelines, click here.


Online Track: Featured Speakers

Business & Marketing
Robert Ferrari
VP Business Development
Turbine
Sean Kane
Attorney
Drakeford & Kane LLC
Nicolay Nickelsen
VP, Business Development
Funcom
View all Online - Business & Marketing sessions, click here.
Technology & Services
Gene Endrody
Founder
Maid Marian Entertainment
D. Scott Mattson
CEO
Game Center Group
Walker White
Director
Cornell University
Game Design Initiative
View all Online - Technology & Services sessions, click here.
Design
Social Networking &
Community
Nick Fortugno
President/Co-Founder
Rebel Monkey
Damion Schubert
Lead Combat Designer
Bioware Austin
Mark Hansen
Director of Business Development
LEGO Group
Kristian Segerstrale
Chief Executive Officer
Playfish
View all Online - Design sessions, click here. View all Online - Social Networking & Community sessions, click here.

Online Track: Sub-track Overview

BusinessBusiness & Marketing

Online gaming can be a global business opportunity for just about any product…if you have the right information at the right time. Get advice from leaders at BioWare, EA, SOE, and..Read More

DesignDesign

Player preferences are changing. They want less grind, more rewards, lots of ways to express themselves, and faster advancement curves.  Learn how designers at...Read More


SocialSocial Networking & Community


The breakout of online video games into mainstream culture is reshaping our audience. Evolve with new techniques and advice from professionals from Kaneva, MindCandy.com...Read More


TechnologyTechnology & Services

While the game itself is certainly critical to success, it cannot succeed if it doesn’t have excellent technology and a solid service base. This track covers key technology areas...Read More



 
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