Austin Game Developers September 15-17, 2008 Austin Convention Center Austin TX
 Austin GDC Weblog

August 26, 2008

Audio Track Mixer Announced for Austin GDC

Audio Track Mixer
Monday, September 15th | 5:30- 6:30 pm
Location: Outside of Audio Classroom, Room 10

Audiophiles rejoice! Surround yourself with the best minds in game audio and learn who is making noise in the industry at this mixer produced by THX Ltd. and Neural Audio.

Hope to meet many of you there.

Top Ten Reasons NOT to Come to Austin GDC

If you haven't registered for Austin GDC by now, you must have pretty good excuse.

Here are some of our top guesses on why you have passed the buck on hitting the register button....

1. Who wants to hang out with hundreds of successful game geeks, anyway? You can get that at work.
2. Numbers are hard.
3. You'd learn uncomfortable truths about online games and everyone knows that ignorance is bliss.
4. OMG, two nights of parties?
5. Seeing your competitors on the Expo floor will just make you uncomfortable.
6. One word: Tex-Mex.
7. These guys? Again?
8. Come on, open source is so July.
9. You've already worked for most of the sponsors.
10. No magic pony in the swag bag.

Top Ten Reasons Writers Need to be in Austin

We asked the Austin Advisory board to come up with their top ten list on why writers need to be in Austin this September. With so many choices, it was hard for them to just pick ten.

Top Ten Reasons for Game Writers to Attend Austin GDC


10. Because you want to be the next big game writer

9. Because you want to hire the next big game writer

8. Because it's all about what's new - new games, new hardware,
new ideas

7. Because there's no better way to expand your mind -- and your Rolodex

6. Because you need more queso in your life

5. Because you want to see what the future holds

4. Because you want to SHAPE that future

3. Because AGDC is Texas-friendly without being Texas-sized

2. Because the developers behind Mass Effect, Destroy All
Humans, and Far Cry 2 are going to be onstage

1. Because video games are big, but stories are universal

and...

0. Because you take game writing seriously, and so do we

August 19, 2008

The Writing Track for Game Designers

By trade I am a game designer; my storytelling is done through gameplay not writing – my day-to-day tools are game mechanics, balance, animation, interaction, controls, music, and sound. But I am also passionate about putting the player in their own unique story, with a believable immersive setting, characters, and deeper themes - as part of a complete gameplay experience.

This is the only conference that I know that has a specific focus on game writing - it isn’t a sideline or an afterthought – it is the central focus of an entire track. Designers can see what is possible, get in touch with the best stories and writers in gaming, and soak up the creative processes that studios are using to make that one of a kind experience that players will remember and talk about for years.

As a game designer I want to provide emotional adventures to my players that they feel like they have really lived – with richness and depth and peak experiences. That is why I (the non-writer) got involved with the advisory board for this conference. Every good game designer should learn more about storytelling. Ever writer who wants to do game writing should learn more about creating the best interactive experience possible – and you only get that unique mix with AGDC Game Writing.

There were so many fantastic proposals for talks and panels this year – take a few minutes to see which ones ignite the storyteller in you or the game designer in you – I guarantee there is plenty for both.

-Mark Terrano www.hiddenpath.com

 
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